The Complete Guide to Behavioral Science for Patient Retention

82 principles from 20 books. Each one explained, then applied to the challenge of getting lapsed patients back.

~111 min read · 20 books · 82 principles

Nudge

Book 1

Nudge: Improving Decisions About Health, Wealth, and Happiness

Richard H. Thaler & Cass R. Sunstein (2008)

How small changes in the way choices are presented ("choice architecture") can dramatically influence decisions without restricting freedom.

Default Effects

People overwhelmingly stick with whatever option is presented as the default. When no active choice is required, inertia wins.

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Status Quo Bias

People prefer the current state of affairs and resist change, even when change would benefit them. Disrupting their routine requires effort they instinctively avoid.

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Simplification and Friction Reduction

The more steps required to complete an action, the less likely people are to follow through. Complexity kills compliance.

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Planning Prompts (Implementation Intentions)

Research shows that simply asking people to make a specific plan (when, where, how) dramatically increases follow-through. Yale students who received a campus map and were asked to plan their route were 9x more likely to get a tetanus shot (28% vs 3%).

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Feedback Loops

People make better decisions when they receive clear, timely feedback on the consequences of their choices.

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Thinking, Fast and Slow

Book 2

Thinking, Fast and Slow

Daniel Kahneman (2011)

Our brains use two systems, fast/intuitive (System 1) and slow/deliberate (System 2), and understanding when each takes over explains most decision-making errors.

System 1 vs. System 2 Processing

Most daily decisions are made by the fast, automatic System 1. People don't deliberate about routine health appointments, they either have an automatic habit or they don't.

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Loss Aversion

People feel the pain of losing something roughly twice as strongly as the pleasure of gaining the equivalent. Losses loom larger than gains.

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The Anchoring Effect

People rely heavily on the first piece of information they encounter (the "anchor") when making decisions, even if it is arbitrary.

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WYSIATI (What You See Is All There Is)

People make judgments based only on the information available to them, without considering what they don't know. If a patient doesn't see reminders about their health, it falls out of their mental model.

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Influence

Book 3

Influence: The Psychology of Persuasion

Robert B. Cialdini (1984)

Six (now seven) universal principles explain why people say "yes", and how to apply them ethically.

Social Proof

People look to what others are doing to determine correct behavior, especially in uncertain situations.

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Commitment and Consistency

Once people make a commitment (especially publicly or in writing), they feel internal pressure to behave consistently with it.

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Reciprocity

People feel obligated to return favors. When someone gives us something, we feel compelled to give something back.

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Scarcity

People assign more value to opportunities that are limited in availability. Fear of missing out drives action.

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Authority

People defer to experts and authority figures, especially in domains where they feel uncertain.

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Hooked

Book 4

Hooked: How to Build Habit-Forming Products

Nir Eyal (2014)

The four-step Hook Model (Trigger, Action, Variable Reward, Investment) explains how products create habitual user behavior.

External and Internal Triggers

Habits start with external triggers (notifications, emails) but graduate to internal triggers (emotions, routines) once established. A lapsed patient has lost both.

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Reducing Action Barriers (Simplicity)

The easier an action is to perform, the more likely it is to happen. Fogg's principle: Behavior = Motivation x Ability x Prompt.

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Variable Rewards

Unpredictable rewards are more engaging than predictable ones (the slot machine effect). The brain's dopamine system responds most strongly to anticipation and surprise.

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Investment and Stored Value

The more someone invests in something (time, data, effort, social capital), the more they value it and the harder it is to leave.

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Atomic Habits

Book 5

Atomic Habits

James Clear (2018)

Small, incremental changes to daily habits, guided by four laws of behavior change, compound into transformative results over time.

Make It Obvious (Cue Design)

Habits are triggered by cues. If the cue is invisible, the habit dies. Lapsed patients have lost the environmental and calendar cues that prompted their visits.

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Make It Attractive (Temptation Bundling)

Pair a behavior you need to do with one you want to do. Link the less appealing action with something enjoyable.

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Make It Easy (Two-Minute Rule and Friction Reduction)

Scale down the desired behavior to something that takes two minutes or less. Reduce friction to near zero.

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Make It Satisfying (Immediate Reward)

We repeat behaviors that are immediately rewarding and avoid those that are immediately punishing. The problem with health behaviors is that the reward is delayed.

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Identity-Based Habits

Lasting change comes from shifting identity, not just behavior. "I am someone who takes care of my body" is more powerful than "I need to go to physio."

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Pre-Suasion

Book 6

Pre-Suasion: A Revolutionary Way to Influence and Persuade

Robert B. Cialdini (2016)

What happens in the moment before a message is delivered matters as much as the message itself, the art of preparing people to be receptive.

Privileged Moments

There are identifiable windows in time when people are most receptive to a message. The same offer can produce drastically different results depending on when it is presented.

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Attention Channeling

Whatever captures attention is perceived as more important. Simply drawing focus to an idea increases its perceived significance.

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Priming Through Association

Exposure to certain words, images, or concepts primes people to respond in predictable ways. The environment shapes the response.

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The Unity Principle

People are most influenced by those they perceive as part of their in-group, people who share their identity, values, or experiences.

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The Power of Habit

Book 7

The Power of Habit

Charles Duhigg (2012)

All habits follow a three-step loop (Cue, Routine, Reward), and understanding this loop is the key to changing behavior at individual and organizational levels.

The Habit Loop (Cue-Routine-Reward)

Every habit operates on an automatic loop: a cue triggers a routine, which delivers a reward. Once established, habits run on autopilot without conscious thought.

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The Golden Rule of Habit Change

You cannot eliminate a habit; you can only replace the routine while keeping the same cue and reward.

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Craving Drives the Loop

Habits stick because we develop cravings for the reward. Without craving, the loop weakens and breaks.

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Belief and Community

Belief in the possibility of change is essential, and it is strengthened by community and social connection.

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Predictably Irrational

Book 8

Predictably Irrational

Dan Ariely (2008)

Our irrational behaviors are systematic and predictable, and understanding them reveals hidden forces that shape every decision we make.

The Decoy Effect (Asymmetric Dominance)

When choosing between two options, adding a third "decoy" option that is clearly inferior to one of them makes the superior option far more attractive.

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The Power of FREE

"Free" is not just a price, it is an emotional trigger that makes people disproportionately excited. The zero price effect causes people to overvalue free items.

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Social Norms vs. Market Norms

When interactions operate under social norms (relationships, care, community), people behave generously. When market norms are introduced (prices, transactions), the relationship becomes transactional and cold.

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The Endowment Effect

People overvalue what they already have or feel ownership over. Possession, even psychological possession, increases perceived value.

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Procrastination and Self-Control

People consistently procrastinate, even when they know action is in their best interest. External deadlines and commitment devices help overcome this.

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Contagious

Book 9

Contagious: Why Things Catch On

Jonah Berger (2013)

Six principles (STEPPS) explain why certain ideas, products, and behaviors spread, and how to engineer word-of-mouth sharing.

Social Currency

People share things that make them look good, knowledgeable, or ahead of the curve to their social circle.

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Triggers (Environmental Reminders)

Ideas spread when they are linked to frequent environmental triggers. The more often something is triggered, the more it stays top-of-mind.

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Practical Value

People share information that is genuinely useful. Practical content travels farther than promotional content.

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Stories (Narrative Transport)

Information wrapped in a story is more memorable, shareable, and persuasive than facts presented alone. People retell stories.

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Made to Stick

Book 10

Made to Stick: Why Some Ideas Survive and Others Die

Chip Heath & Dan Heath (2007)

Sticky ideas share six traits (SUCCESs), Simple, Unexpected, Concrete, Credible, Emotional, Stories, that make them understandable, memorable, and action-driving.

Simplicity (Find the Core)

Strip a message down to its most essential, compact form. If you say three things, you say nothing.

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Unexpectedness (Surprise and Curiosity Gaps)

Surprise gets attention. Curiosity gaps, opening a question without immediately answering it, keep attention.

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Concreteness (Vivid, Specific Details)

Abstract ideas don't stick. Concrete, sensory language does. "Improve your health" is abstract. "Touch your toes without wincing" is concrete.

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Emotional Appeal (Make People Care)

People act on feelings, not statistics. Connect your message to something they care about personally.

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Credibility (Internal Credibility)

People believe claims they can verify for themselves. Telling patients to "test it" is more credible than citing a study.

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Switch

Book 11

Switch: How to Change Things When Change Is Hard

Chip Heath & Dan Heath (2010)

Successful change requires directing the rational mind (the Rider), motivating the emotional mind (the Elephant), and reshaping the environment (the Path).

Direct the Rider: Find the Bright Spots

Instead of analyzing problems, find what's already working and replicate it. Study successes, not failures.

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Motivate the Elephant: Shrink the Change

Large changes feel overwhelming. Break them into small, achievable steps that build momentum through early wins.

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Motivate the Elephant: Feel the Change

Analytical arguments rarely motivate action. People change when they feel something, not when they know something.

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Shape the Path: Tweak the Environment

Make the desired behavior the path of least resistance by changing the situation around the person, not the person themselves.

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Tiny Habits

Book 12

Tiny Habits: The Small Changes That Change Everything

BJ Fogg (2019)

Behavior happens when Motivation, Ability, and a Prompt converge at the same moment (B=MAP), and the key to lasting change is starting absurdly small.

B=MAP (Behavior = Motivation x Ability x Prompt)

For any behavior to occur, three elements must be present simultaneously: sufficient motivation, sufficient ability, and an effective prompt. If any one is missing, the behavior will not happen.

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Start Tiny (The Minimum Viable Behavior)

Scale the target behavior down to its smallest possible version. Make it so easy that motivation is almost irrelevant.

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Anchor to Existing Routines

Attach new behaviors to existing habits or moments. "After I [existing behavior], I will [new behavior]."

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Celebration and Positive Emotion

Immediate positive emotion after a behavior is the most powerful tool for making it stick. Celebration wires the habit into the brain.

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The Choice Factory

Book 13

The Choice Factory: 25 Behavioural Biases That Influence What We Buy

Richard Shotton (2018)

A practical guide to 25 cognitive biases, each with real-world marketing applications and original experimental evidence.

The Pratfall Effect

People find individuals and brands more likable when they show a small, endearing flaw. Perfection creates distance; vulnerability creates trust.

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The Peak-End Rule

People judge an experience based on how they felt at its most intense point (peak) and at the very end, not as an average of the whole experience.

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The Fundamental Attribution Error

We overestimate personality and underestimate context when explaining behavior. We assume people don't rebook because they "don't care," when the real reason is usually situational.

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Habit Formation and Disruption

Habits are most susceptible to change during life transitions, new jobs, moves, seasonal changes, life events.

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Alchemy

Book 14

Alchemy: The Surprising Power of Ideas That Don't Make Sense

Rory Sutherland (2019)

The most effective solutions to human problems are often psychologically creative rather than logically rational, perception matters more than reality.

Psycho-Logic Over Logic

Human decisions are driven by psychological perception, not rational calculation. What feels true matters more than what is true.

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Reframing Changes Everything

The same reality, described differently, creates a completely different emotional response. Reframing is the most cost-effective intervention available.

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Satisficing Over Optimizing

People don't search for the best option, they accept the first option that's good enough. Don't make patients evaluate options; give them one good-enough path forward.

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The Red Bus / Placebo Effect

Small details that signal quality or care disproportionately influence perception. A red London bus is just a bus, but the redness and the double-deck design create emotional resonance far beyond its function.

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Stumbling on Happiness

Book 15

Stumbling on Happiness

Daniel Gilbert (2006)

Humans are poor predictors of what will make them happy, our imaginations systematically mislead us about our future emotional states.

Impact Bias (Overestimating Future Pain)

People overestimate how bad negative experiences will be and how long negative feelings will last. They also underestimate their ability to adapt.

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Presentism (The Present Dominates Imagination)

Our imagination of the future is heavily colored by how we feel right now. If a patient feels fine today, they can't imagine needing treatment.

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The Psychological Immune System

People underestimate their ability to rationalize and cope with negative events. This means lapsed patients have likely convinced themselves that stopping treatment was fine.

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Inside the Nudge Unit

Book 16

Inside the Nudge Unit: How Small Changes Can Make a Big Difference

David Halpern (2015)

The story of the UK Behavioural Insights Team and their EAST framework, making desired behaviors Easy, Attractive, Social, and Timely.

Make It Easy (Friction Reduction)

The single most important factor in behavior change is reducing friction. Even tiny barriers stop people from acting.

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Make It Attractive (Salience and Presentation)

People respond to how something is presented, not just what it is. Visual design, personalization, and framing all affect engagement.

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Make It Social (Peer Norms)

People are strongly influenced by what others around them are doing. Descriptive norms ("most people do X") are more powerful than instructions.

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Make It Timely (Trigger at the Right Moment)

The same intervention at different moments produces vastly different results. Timing is often the difference between success and failure.

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Invisible Influence

Book 17

Invisible Influence: The Hidden Forces That Shape Behavior

Jonah Berger (2016)

Social influence invisibly shapes nearly every decision we make, through both imitation and differentiation, and most people dramatically underestimate its power.

The Power of Invisible Social Influence

People deny being influenced by others, but research shows conformity happens even when people are completely unaware of it.

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Optimal Distinctiveness

People want to fit in with their group while also feeling unique. They seek the perfect balance between belonging and individuality.

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Social Facilitation (Being Seen)

People perform better and are more likely to follow through when their behavior is visible to others.

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Switch and Thinking in Bets Combined Application: Decision Quality Under Uncertainty

Book 18

Switch and Thinking in Bets Combined Application: Decision Quality Under Uncertainty

Annie Duke (2018)

Life is more like poker than chess, learning to think in probabilities (not certainties) leads to better decisions under uncertainty.

Resulting (Outcome vs. Decision Quality)

People judge the quality of their decisions by the outcome, not by the quality of the decision-making process. A patient who stopped treatment and didn't get worse thinks they made a good decision, even if they just got lucky.

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Reframing Uncertainty as Normal

Most people avoid decisions that feel uncertain. They'd rather do nothing (which feels safe) than act (which might be wrong).

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Backcasting (Working Backward from a Positive Future)

Imagine a positive future outcome and work backward to determine what steps were necessary to get there.

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The Illusion of Choice

Book 19

The Illusion of Choice: 16-1/2 Psychological Biases That Influence What We Buy

Richard Shotton (2022)

A sequel to The Choice Factory, offering 16-1/2 additional biases with evidence-based strategies for applying each to real-world business challenges.

The Generation Effect

Information that people generate themselves is remembered far better than information they passively receive.

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Extremeness Aversion

People avoid extreme options and gravitate toward the middle. When presented with three choices, the middle option is disproportionately selected.

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The Precision Effect

Precise numbers are more credible than round numbers. "$97" feels more calculated and trustworthy than "$100."

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Framing Effects

The same information, presented in different frames, produces different decisions. Positive frames and negative frames activate different psychological responses.

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Start with Why

Book 20

Start with Why: How Great Leaders Inspire Everyone to Take Action

Simon Sinek (2009)

People don't buy what you do, they buy why you do it, and organizations that communicate their purpose first inspire greater loyalty and action.

Start with Why (Purpose-Driven Communication)

Most organizations communicate from the outside in (what > how > why). Inspiring organizations communicate from the inside out (why > how > what).

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The Golden Circle and Emotional Decision-Making

The "Why" maps to the limbic brain (emotions, decisions, loyalty). The "What" maps to the neocortex (rational analysis). People make decisions emotionally and justify them rationally.

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Building a Loyal Community Around Shared Beliefs

Customers (patients) who share the organization's "Why" become loyal advocates, not just transactional users.

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The Celery Test (Consistency Filter)

If your "Why" is health, every decision you make should pass the "celery test", is this consistent with our stated purpose?

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Quick Reference: Principles by Category

Overcoming Inertia

Getting lapsed patients to take that crucial first step back through friction reduction, defaults, and tiny commitments.

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Crafting Compelling Messages

Writing re-engagement messages that patients actually read and act on using loss aversion, curiosity gaps, and storytelling.

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Building Long-Term Habits

Turning one-off appointments into automatic routines through habit loops, identity shifts, and variable rewards.

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Leveraging Social Dynamics

Using social proof, community norms, and belonging to make continued treatment feel like the obvious choice.

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Timing and Context

Reaching patients at the exact moment they are most receptive through privileged moments, priming, and environmental triggers.

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Pricing and Offer Design

Structuring pricing, packages, and offers using decoy effects, scarcity, and the psychology of perceived value.

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This is what Routiq does automatically

Every principle in this guide is baked into the Routiq platform. We apply behavioral science to re-engage your lapsed patients — on autopilot.

Learn more about Routiq